
Welcome to the official release of Escape the Backrooms 1.0! After a lengthy Early Access phase, the developers have finally unveiled the full storyline and major replayability upgrades — including multiple alternate endings. Version 1.0 is no longer a linear escape experience; it introduces key decision points that influence the course of the narrative, making each journey unpredictable. Understanding and unlocking these new endings is at the heart of what makes the 1.0 update so engaging.
Key Difference: This article focuses on the newly added alternate endings in 1.0, which often require players to perform unconventional or hidden actions within specific new levels to trigger.
II. Deep Dive into the New Alternate Endings
To access new areas and endings, players generally need to complete at least one standard escape or a Level Run challenge. From there, new hub areas unlock, or hidden pathways in classic levels will become accessible.
3.1. Ending One: The Fall Ending
This philosophical ending hints at the infinite layers of the Backrooms universe.
- Triggering Condition: In transitional areas after classic levels, like Level 2 or Level 3, look for hidden exits or unlocked doors, often obscured by light or mist. Players must choose to jump in or fall unintentionally into a deep crack or vertical shaft. Instead of escaping, players “No-Clip” into a new dimension or deeper level of the Backrooms, symbolizing the futility of escape and implying that the Backrooms are endless and recursive.
 - Lore Significance: This ending suggests that the Backrooms may not just be an endless maze but a layered, infinite recursion, indicating that escape is impossible.
 - Steps to Unlock: Search carefully in safe rooms or transitional zones before main levels. Look for textures that seem like errors but can actually be interacted with. In co-op mode, all players must fall together to trigger the ending.
 
3.2. Ending Two: The Preservation Ending
This ending reveals the ambitions of the M.E.G. (Missing Explorers Group) to control and study the Backrooms.
- Triggering Condition: Explore the Bunker (a new level) and locate three encrypted data logs scattered across research stations or computer terminals. Successfully upload these logs to the main server and choose the option to “Initiate Isolation / Permanent Research Mode.” This indicates that the M.E.G.’s goal isn’t escape but control and preservation of the Backrooms, adding political and moral layers to the game’s narrative.
 - Lore Significance: The Preservation Ending implies that humanity's interest in the Backrooms goes beyond survival — it’s about using this strange reality for their own research, highlighting the ethical complexities of such endeavors.
 - Steps to Unlock: In the Bunker, monitor power supplies and alarm systems. When uploading data, players must defend against entity attacks. Once data is uploaded, the Bunker’s main gate locks, triggering the ending animation.
 
3.3. Ending Three: The Entity Acceptance Ending
A deeply emotional and cognitive alternative ending that subverts the idea of entities as purely hostile forces.
- Triggering Condition: Upon entering Level 974 (Kitty's House), engage with the friendly entity, Kitty. Over a series of interactions, players must consistently choose “friendly,” “help,” or “trust” options and give Kitty specific items like almond water or toys until she is satisfied. Once Kitty accepts the player, she leads them to a “safe” or “warm” private area, suggesting that some entities have complex social structures and emotions.
 - Lore Significance: This ending challenges the idea that all entities are threats. It proposes that some entities might be misunderstood and even capable of forming bonds with humans, providing a poignant narrative twist.
 - Steps to Unlock: Time limits and Kitty’s mood are crucial. Any hostile actions or decisions will lead to being kicked out or lead to the death ending.
 
III. Key Strategies for Unlocking the New Levels
To successfully unlock the endings mentioned above, mastering the mechanics of the new levels is crucial.
- Overgrowth
- Objective: Activate the purification system.
 - Path: Look for color-coded cables and connect them to the correct distribution boxes.
 - Entities: The main threats are bacteria clusters and new spore entities. Use flashlights or fire sources to burn through spore paths and be wary of toxic air.
 
 - Grassrooms
- Objective: Find the exit hidden in a vast grassy field.
 - Path: The level is marked by extreme lack of guidance. Use sound and light changes (day/night cycles) to help navigate.
 - Entities: Watch out for Trackers that patrol the area and are difficult to spot. Move slowly or use elevated spots for reconnaissance.
 
 
IV. Endings Unlock Q&A
- How do I quickly reset an ending? Version 1.0 typically records your key progress points. To attempt a new ending, the fastest method is to restart the main storyline but save just before key decision points (if the game supports this). Otherwise, you must replay the entire section.
 - Differences in unlocking endings in co-op mode? Almost all alternate endings require every player in the room to be involved or agree to the final choice. If someone dies or refuses to enter the new area, the ending may fail or revert to the standard conclusion.
 - Are there rewards for unlocking endings? Yes! Each alternate ending unlocks unique achievements. Some also reward exclusive player skins or outfits, proving you’ve mastered the lore behind each ending.
 
V. Conclusion and Recommendations
The alternate endings system in Escape the Backrooms 1.0 successfully elevates the game from a simple horror escape experience to a deeply narrative-driven adventure with rich lore. We strongly recommend players first attempt The Preservation Ending, as it offers a well-rounded exploration of the puzzle-solving and exploration mechanics in the 1.0 update. The Entity Acceptance Ending is a perfect one to save for last, as it provides the most thought-provoking narrative twist.
Good luck on your journey through the Backrooms — and remember, the choice is yours!


